You have a squad of 6 men that skirmish against military forces, guerrillas, outlaws or native warbands. The starting Stats are Speed 4", Shoot +0, Toughness 3 but this can increase through campaigning.
When a figure is active they may take a Movement Action and a Combat Action.
Movement Actions can be Move or Reload. Combat Actions can be Dash, Reload, Brawl, Bandage or Shoot.
Enemy type, number and deployment are all table generated as is the Mission
The Enemy can basically either shoot, reload or move towards near opponent in that order. In all cases they should keep to cover.
Each Mission earns several Victory Points per turn. At the end of each game turn roll 2D6. If the roll is equal or below the number of Victory Points earned so far, the Enemy withdraws and you win the mission.
You might notice that I use multi-based troops for the 1st game - just imagine each base is 1 figure. I also use 15mm figures because I don't have any 25mm figures
For the first game set during the Peninsular War I commanded a French squad.
My opponents were 7 British infantry (Speed 4", Shoot +0, Toughness 3)
The mission was to capture and hold the centre of the table for 2 VPs per turn
The British deployed in 2 ranks.
Both sides are armed with Smoothbore Muskets
The French advance
The British advance
The French advance
The British open fire
The French reach the centre so can start collecting 2 VPs per turn
All of the British open fire
Everyone is firing!
A firefight ensues killing 2 British and 3 French
This forces the British to take a morale check
Although I was down to 3 men the British had 3 men Scared so they could not advance. The VP stood at 4 and I rolled a Double 1 so victory to me
For the second game I commanded an Abenaki warband during the French and Indian Wars.
Their opponents were 4 veteran settlers (Guerrillas) (Speed 5", Shoot +1, Toughness 4).
The mission was Drive Off where 2 VPs are earnt every time an Enemy Flees or is Knocked Out.
As the enemy were outnumbered I set them up in a cabin. Both sides are armed with Smoothbore Muskets
Basically the Abenaki snook up on the settlers
Both sides open fire
After 1 round of firing 1 settler was dead, 1 has fled as a result of that and another was Stunned
After another round of firing the same settler was Stunned
One Abenaki goes for the outflank
Before he can get to the cabin one Abenaki gets shot, one settler gets shot and the other one flees as a result of the death. Game over
This isn't a bad set of rules. Very simple but they get the toys on the table. The Decision Tree could possibly do with expanding to include Close Combat but it works well enough. I certainly enjoyed both games and not just because I won both of them!
This is Rangers of Shadow Deep without the fantasy. In fact I imagine it is possible to play RoSD scenarios with these rules.
Awesome report! I like your 15mm troops.
ReplyDeleteThere's also Five Leagues from the Borderlands, which is a fantasy version.
Hmm, using a base instead of single figures... I have lots of 15mm figures for Seven Years War, Napoleonic, ACW and 20mm for AWI. Once I get home, back to my table and figures, this might be just the thing.
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