Showing posts with label russo-japanese war. Show all posts
Showing posts with label russo-japanese war. Show all posts

Saturday, 28 December 2024

Mukden 1905 RJW using Bloody Big Battles

I've wanted to do the battle of Mukden for quite a while now. 
Start of game from Russian positions

I've considered various ways such as single battle using a 12' table, a 2 game campaign where the Japanese player decides on which flank the 3rd army appears, the several game campaign covering the different phases of the battle and the single battle on my dining room table which is about 5' long and 3.5' wide 

 Naturally I went for the easiest one, the single battle on my dining room table. 

Rough map of the battlefield

The terrain was very basic. I included the highlands to the east because they played a significant part in the battle so steep slopes and classed as difficult terrain. However I excluded the Han river because it was frozen during the battle. Mukden was 2 villages and the single Objective was the northern road exit from Mukden. The frontline comprised Rifle Pits that were just over 3" apart. This meant that troops couldn't sit in their trenches and fire-fight

The  east and west roads are purely to mark the route of Japanese 3rd Army so there is no road bonus for them. 

All of the OOBs give the number of battalions, squadrons & batteries but, other than total numbers, I haven't found a manpower OOB. So using the unit OOBs I divided the number of battalions by 8 and rounded up. 

Japanese OOB

C-in-C FM Oyama Anywhere south of front line 
4 A Vet SM General Reserve 

First Army South of front line, South-east of Mukden 
Gen Kuroki
4 A Vet SM Guards Div
5 A Vet SM 2th & 12th Inf Divs 

Second Army South of front line, South-west of Mukden 
Gen Oku 
4 A Vet SM 5th & 8th Inf Divs 
4 A Vet SM 4th Inf Div & 8th Kobi 

Third Army Either on Road SW of Mukden or on Road SE of Mukden 
Gen Nogi 
4 A Vet SM 9th inf Div & Cavalry Corps 
3 A Vet SM 1st & 7th Inf Divs 

Fourth Army South of front line, south of Mukden 
Gen Nozu
4 A Vet SM 6th & 10th Inf Divs 
3 A Vet SM Okubo's Detachment 

Fifth Army South-east hills 
Gen Kawamura 
5 A Vet SM 11th Inf Div 

10 units of 40 Infantry & 6 Generals @ 6500 Troops per base 

Russian OOB

Second Army North of Front Line, west of Mukden
4 P Trnd SM Tapornin’s Detachment
3 P Trnd SM Vasiliev's Detachment
3 P Trnd SM Rifle Corps
3 P Trnd SM VIII Army Corps
2 P Trnd SM X Army Corps
3 P Trnd SM Golembatov's Detachment

Third Army North of Front Line, south of Mukden
3 P Trnd SM V Siberian Army Corps
2 P Trnd SM XVII Army Corps
2 P Trnd SM VI Siberian Army Corps
2 P Trnd SM General Reserve, Third Army

First Army North of Front Line, east of Mukden
4 P Trnd SM I Army Corps
3 P Trnd SM IV Siberian Army Corps 
3 P Trnd SM II Siberian Army Corps
3 P Trnd SM 3rd ESR Div,III Siberian Army Corps 
3 P Trnd SM 72nd Inf Div, III Siberian Army Corps
4 P Trnd SM Rennenkampf's Detachment

Reserve In Mukden 3 P Trnd SM I Siberian Army Corps

17 units of 50 Infantry @ 6500 Troops per base 

Due to the large scale I decided that all troops would be armed with SM giving a 3" range. I ignored artillery as, again due to the scale, it just didn't feel right.

The Japanese 3rd Army which was sent to outflank Mukden was represented by 2 counters, one real & one dummy,  which simultaneously appear on both the south-east and south-west roads. They move exactly like other units but are always considered in command. The real 3rd Army is revealed when a Russian unit is within 6" of it as the start of a Japanese turn.

The Russian army was not allowed to advance beyond their front line as this felt in keeping with General Kuropatkin's defensive mindset.

Turn 3: the Japanese 3rd Army arrives on Russian left flank.
In the centre the Japanese have broken through the frontline but the Russians have thrown in their Reserves to bolster the line

Turn 4: Russian 1st Army appears to have the left flank covered
On the right flank Russian 2nd Army has immense difficulty manoeuvring 

Turn 5: A general Japanese assault along the whole front succeeds on the Russian left flank but holds elsewhere
Turn 6: Weight of numbers pushes back the Russian Left flank. 
The observant reader will no doubt have noticed that several Russian units have not reacted to events close-by. This is mainly due to the Russian player's inability to roll anything higher than 5 on the Movement chart for several turns.

Turn 8: The Russians are on the back foot now. Although Russian 2nd Army has finally moved units from the right flank to the centre, the Japanese 2nd Army is advancing against the right flank. On the left flank 2 of the Russian units are Spent and won't last long. In the Centre Japanese 3rd Army units have entered Mukden 

Turn 9: A rear-guard action by the last 3 units of the Russian army won't hold the Japanese for long. However the Japanese units are scattered far and wide and won't be able to mount an effective pursuit.

The Russian army had basically ceased to exist so I conceded the game at this point knowing that the Japanese would capture the objective in their next turn. 

Game Observations

General I was pleased with the first attempt at this scenario. 

I thought that the OOB worked well with the Russians acting historically due to their Passive attribute and also having smaller units which vanished once they started taking casualties. The Japanese army with the 6 Generals meant that they rarely failed to move. 

There are a couple of changes that I would make. Firstly give the Russians a second line of Rifle Pits so that they could fall back on them. Secondly I would move everything 6" towards the Japanese base line to give more room for IJA 3rd Army's outflank. Finally I would remove the east & west roads  and just have the counters advance down the east and west edge of the table.

Thanks for Shaun for playing the Japanese

The figures were all from Pendraken's old 10mm RJW range    


Tuesday, 15 January 2019

Te-li-Ssu 1904 RJW using Blood Big Battles

The battle of Te-li-Ssu was fought on 14–15 June 1904 during the Russo-Japanese War. This scenario was originally written for the Age of Valor ruleset and I've converted it, very roughly, for Bloody Big Battles.
Japanese 3rd Division assaults the Russian left flank

The main changes from the original scenario are
  • reduced size of table from 8x5 feet to 6x4 feet
  • reducing the number of infantry and cavalry bases by about 50%
  • reducing the Japanese artillery by 75%
  • reduce the number of turns from 15 to 12
The reasons being the available table, stands of troops and time.

Looking west across the battlefield

The streams are fordable by infantry and cavalry and the hills are steep. The ground level is difficult going for movement as it is cut down kaoliang.

Japanese Forces

Bases Type Traits Morale Weapon
3d Div 1 Ldr
6th Regt 4 Inf S,A Trn RR
35th Regt 4 Inf S,A Trn RR
18th Regt 4 Inf S,A Trn RR
24th Regt 4 Inf S,A Trn RR
Div Art 2 Art Trn BLA
4th Div 1 Ldr
8th Regt 4 Inf S,A Trn RR
37th Regt 4 Inf S,A Trn RR
9th Regt 4 Inf S,A Trn RR
38th Regt 4 Inf S,A Trn RR
Div Art 2 Art Trn BLA
5th Div 1 Ldr
11th Regt 4 Inf S,A Trn RR
41st Regt 4 Inf S,A Trn RR
21st Regt 4 Inf S,A Trn RR
42nd Regt 4 Inf S,A Trn RR
Div Art 2 Art Trn BLA
1st Cavalry
Regular 4 Cav Raw RR
Divisional 4 Cav Raw RR
Army Art 3 Art Trn BLA

Russian Forces

Bases Type Traits Morale Weapon
1st Div
1st ESRR 5 Inf Raw RR
2d ESRR 5 Inf Raw RR
3d ESRR 5 Inf Raw RR
4th ESRR 5 Inf Raw RR
Div Art 2 Art Trnd BLA
9th Div
33d ESRR 5 Inf Raw RR
34th ESRR 5 Inf Raw RR
35th ESRR 5 Inf Raw RR
36th ESRR 5 Inf Raw RR
div Art 2 Art Trnd BLA
35th Div
Tobolsk 5 Inf Trnd RR
Marshansk 5 Inf Trnd RR
Zaraisk 5 Inf Trnd RR
Div Art 2 Art Trnd BLA
Cavalry
Cossacks #1 3 Cav S Raw RR
Cossacks #2 3 Cav S Raw RR
Samsonov #1 3 Cav S Trnd RR
Samsonov #2 3 Cav S Trnd RR
Art 1 Art Trnd BLA

The Japanese plan of attack was for the 4th & 5th Divisions to roll up the Russian right flank whilst 3rd Division demonstrates against the Russian left flank.

(A word on the Smiley faces - Yellow is Disrupted, Green is Low on ammo and Red is Spent)

The "Unlucky" 4th Division advances towards the entrenched Russian Cavalry
 The initial assault is halted with both sides taking casualties
The Japanese 5th Division assaults the junction of the Russian cavalry and the 9th ESRD
5th Division storms the trenches ...
..reforms on the hill... 
... and stands it's ground whilst attacked from front and rear
 Meanwhile the Russians quickly form a new defensive line on their flank from the remaining cavalry, part of the 35th Division and 2 batteries.
 As Japanese 5th Division is hammered by the Russian line, the 4th Division reforms and joins the attack
4th Division takes over the attack from 5th Division,which presses on for Telissu, but fails to capture the the Russian guns
 A new Russian defensive line halts 4th Division's attack 
 5th Division's advance on Telissu is halted by another Russian gun line covering the approach to Telissu and it disintegrates.
The Russian right flank at the end of the game - a standoff
Meanwhile on the Russian left flank, the Japanese 3rd Division is busily demonstrating away
 Until it gets fed up with demonstrating and decides to have a go
 As it advances against the 1st ESR Division it is supported by it's artillery 
 The entire left flank of the Russian line collapses under the onslaught
and on the penultimate turn it storms Telissu

So a victory for the Japanese at the last possible moment and from an unexpected direction. 

Admittedly most of the Russian force had disappeared as it was Raw and it was only the 35th Division plus artillery that was hanging on. The entire Japanese 5th Division was out of action but the 4th had recovered it's strength due to high-rolls on the Movement table.

A very good scenario which I hope did justice to the original. The original scenario is available on ScribD but they wanted me to enter my card details so I could download it. Fortunately I found an old copy in my backups

As usual I do have one complaint. This is a common wargaming one - the table-edge of the world. I've noticed it especially in the RJW battles where the Sedan-fixated Japanese generals are always attempting to outflank the Russians. I will have to have a think about how to handle this.

Thanks to Dave, Mike, Rodge and Shaun for playing 

The figures were all from Pendraken's 10mm ranges