A pair of SAS troopers survey their handiwork
The SAS team comprised Officer, Sergeant, Demolitions expert, 2 Troopers and a Pair of troopers at 26 points
The Luftwaffe had Sergeant and 5 Pairs of Sentries on table plus Officer, 2 Dog Handlers and 6 Single Sentries. These come on as reinforcements when the alarm gets raised. All at 30 points
The SAS mission was to destroy the fuel dump, the ammo stores and the 3 planes.
The Luftwaffe mission was to stop the SAS or kill half of them.
View of the airfield from the road
View of the airfield from the ammo stores
The SAS enter near the fuel dump, immediately kill a pair of sentries and lay charges by the fuel dump
Alerted sentries make their way to the fuel dump.
Maybe not so alert. The German Sergeant and two sentries looking elsewhere
The SAS Demo expert must have gotten excited as the charge explodes prematurely.
The Alarm goes off and the Germans start to get reinforced
The German officer comes face to face with the SAS Demo expert and a trooper
The eye tokens indicate who is visible and who is covert. Only visible targets can be shot at.
The SAS officer hides round the corner but made a noise earlier hence the eye token.
One of the German reinforcements, a dog handler, also becomes a casualty.
The SAS Sergeant has sneaked up the righthand edge of the table and laid a demo charge in the ammo store. Although he is out in the open, he has not made a noise to alert the guards to his presence.
We left the game there. Only 2 of the 5 objectives were destroyed, just under half the German force were casualties and none of the SAS team were injured so a slightly partial victory to the SAS.
Shaun painted the figures, vehicles and planes. He also put together the very nice scenery.
I can see this game lending itself to other periods such as French Indian Wars and Star Wars.
A full description of the game can be found at Boardgame Geek and the game is available from Grey For Now Games