Saturday, 30 May 2015

FWC Bootcamp 2015 - Saturday

The sixth FWC Bootcamp, the world's premier (only) organised gaming weekend for 6mm Future War Commander, took place on 30th & 31st May 2015 at the Tudor Arms, Slimbridge, Gloucestershire.
Saturday's contingent included Gordon, Luke, Mark, Mike, Paul, Rodge & Steve. As tradition demands we started off with a 1000 point Mad Max game based around the Ork/Hunter-Scavenger army list. As tradition demands most people ignored this and used other armies.
We split into 2 teams - Red with Pax Acardians, Eldar and 2 Ork armies facing Black with Space Marine 2 Sisters of Battle and an Ork force
There were two objectives - kill the enemy, obviously , and get data, booty and various other tat from the Ork dropship sitting in the middle of the table. This was represented by having a command unit adjacent to the dropship during the initiative phase which earned the force 1 Victory Point
As usual the battle descended into chaos. Black Space Marines overrunning several Red Ork Command units and pushing them off the table - twice!.Red Eldar refusing to do anything although when they did get going they stomped the Black Space Marines, Black Sisters of Black relentlessly attacking the rear of another mob of Red Orcs. Pax Arcs sitting on a hill lobbing smart missiles at all and sundry and the commander of the Black Space Marine ending up in an acid lake!
Pax Arcadians on the move
The Space Marines Commander finds a case of steroids on the Ork dropship
Red Team Orks occupy the landing pad
Black Team Nazi Orks pass through the ..er.. pass
Sisters of Battle attack Orks in the rear
Black Space Marine Commands ends up in the acid lake
Nazi Orks pile into town
Pax Arc SOP - deploy and fire smart missiles
Eldar toast the Space Marines
Red Team Victorious

Honours eventually went to the Red team with 5 VP to Black's 2 VP

In the afternoon Paul umpired a scenario that looked impressive and kept Steve, Gordon and Luke engaged for several hours. I noticed a Star gate, coastline, a rail network and a bordello among the scenery plus individual player instructions. It's on my list to play.  I've no idea who won - I'll ask tomorrow.
Paul's board 
A Star Gate, bordello and Girl Guide Camp?
The train approaching platforms 3,4 and 5 is coming in sideways
Pax Arcs allow an RDF convoy to pass

I roped Mark into trying out my Dudley Zoo scenario which is based on a throw-away paragraph in a Bolo Story.

Mark's objective was to control all of the floors of  the zoo's Gene Bank.

Simple - just get past the wild fauna roaming around, the half-crazed survivors pouring up from the animal pens and the three-quarter-crazed zoo staff holding the building itself.

Dudley Zoo with animal pens, gene bank and giant pint of lager
I used 4Ground's impressive District 1 Bank ,which they had kindly donated, as the Dudley Zoo Gene Bank. although it is designed for 10mm it does work really well with 6mm. 

Neo-Soviets advance towards the Gene Bank
Half-crazed survivors have a good laugh as the Sovs Forward Artillery Observer blunders
Aftermath of the Artillery Blunder - CO suppressed
More survivors appear from the animal pens
I really should pose my photos better
Neo-Sovs at the doors of the Gene Bank
Ground floor Staff Security welcome the Sovs
We need more troop!

Mark had no idea what to expect so used his Neo-Soviet force (1500 points) which slowly shot it's way through the grounds of the zoo to the building only to have his infantry halted on the ground floor of the gene bank.

Originally I was going to do this as a multiplayer game but with hindsight it's either a one force game or solo game. Capturing the building requires either solid, tough infantry such as Space Marines or masses of foot eg Orks

Tomorrow is a replay of the A Star Gate Too Far scenario - can't wait

More photos here