The game is set in Upper Egypt circa 400AD. The figures are 15mm and based for Armati. Each figure represents about 5 men so a Roman Legionary unit represents a Century
The Scenario
After the Romans failed to poison the oasis at Nikhab, they desperately needed to retain their hold on Upper Egypt in the face of more Blemmye raids. At Kalabsha, near Aswan, stands one of the largest temples in Upper Egypt. Both it and the temple at Philae on the Nile form the twin pillars of Blemmye religion. Therefore units from Aswan, Abydos and Cusas were ordered to meet at Kalbasha and defile the temple. Word of this got out to the Blemmye clans who came together to defend their holy site.
The Terrain
The Temple sits in a large shallow valley running north-west to south-east surrounds by dunes and a few areas of rocky ground large enough to hide a unit.
Roman Objective
Secure the Temple by defeating the Blemmye and by having 1 unengaged legionary unit in contact with the Temple by the end of the game.
Roman Forces
1 Commander | +1 12" Command Radius, +2 if attached to unit |
2 Leaders | +1 if attached to unit |
Force 1: Aswan Detachment | |
1 x Century Legionaries | Infantry, Elite, Spears / Javelins - treat as Pila |
2 x Centuries Legionaries | Infantry, Spears / Javelins - treat as Pila |
1 x Egyptian Auxilia | Infantry, Foot Bows |
1 x Egyptian Auxilia | Skirmish Foot, Javelins |
1 x Egyptian Auxilia | Skirmish Foot, Foot Bows |
Force 2: Garrison Troops from the Fortress of Abydos | |
1 x Century Legionaries | Infantry, Spears / Javelins - treat as Pila |
2 x Egyptian Auxilia | Infantry, Javelins |
1 x Auxilia Light Horse | Skirmish Horse, Javelins |
1 x Auxilia Sagitarii | Skirmish Horse, Horse Bows |
1 x Limitanei Archers | Skirmish Foot,Brittle,Bows |
Force 3: Cavalry Detachment from Cusas | |
1 x Equites Ala Prima | Cavalry, Elite,Spears / Bows Well armoured, -1 to enemy fire at effective range |
1 x Equites Ala Secunda | Cavalry,Spears / Javelins |
1 x Ala Germanorum | Cavalry,Spears may add +1 to a UCC roll once in the game |
1 x Auxilia Light Horse | Skirmish Horse, Javelins |
1 x Auxilia Sagitarii | Skirmish Horse, Horse Bows |
One of the three forces can be deployed in the northwest corner on Turn 1. From Turn 2 roll separately for each remaining force. On a 4,5 or 6 the force arrives on the table edge up to 24" from the northwest corner.
1 Skirmish unit is allowed to be placed in ambush in any rocky area.
Secure the Temple by defeating the Romans and by having 1 unengaged warband in contact with the Temple by the end of the game.
Blemmye Forces1 Commander | +1 8" Command Radius, +2 if attached to unit |
2 x Leaders | +1 if attached to unit |
Agwezat Clan: "The Horse Lords" | |
1 x Armoured Noble Cavalry | Armoured Cavalry, Spears / Horse Bows -1 to any enemy ranged weapon fire at effective range |
2 x Retainer Cavalry | Cavalry, Spears / Javelins |
4 x Light Horse | Skirmish Horse, Javelins |
Yeha Clan: "The Desert Lords" | |
1 x Camel troop | Melee weapons On contact enemy cavalry become Shaken on roll of 1,2 or 3 |
1 x Retainer Cavalry | Cavalry, Spears / Javelins |
1 x Young Warriors | Warband, Brittle, Melee Weapons |
3 x Light Horse | Skirmish Horse, Javelins |
1 x Light foot | Skirmish Foot, Foot Bows |
Sereyah Clan: "The Warrior Lords" | |
1 x Guard Warband | Melee weapons Can ignore 1 Shaken result once per game |
3 x Warriors | Warband, Melee Weapons |
1 x Light foot | Skirmish Foot, Foot Bows |
2 x Light foot | Skirmish Foot, Javelins |
One of the three Clans can be deployed in the southeast corner on Turn 1. From Turn 2 roll separately for each remaining clan. On a 4,5 or 6 the clan arrives on the table edge up to 24" from the southeast corner.
1 Skirmish unit is allowed to be placed in ambush in any rocky area.
The Game
Steve and myself took charge of the Romans and Dave, Shaun and Chris played the Blemmye.
The Romans deployed the Abydos Garrison Troops on Turn 1 and hid the Limitanei Archers in rocky ground south of the temple.
The Blemmye deployed the Warrior Lords as their initial force and placed a Light Horse unit in rough ground north of the temple
Turn 2 saw all the remaining forces arrive on the table. The Romans deploying the Cavalry Detachment on the right flank and the Legionaries on the left. The Blemmye sent the Horse Lords against the Roman Cavalry and the Desert Lords towards the Legionaries.
As the Romans advanced the Blemmye Light Horse ambushed a unit of Sagitarii in the rear kicking off a savage cavalry battle on the Roman right flank
This part of the battle continued for most of the game with the Blemmye camels, cavalry and light horse wildly charging into the Roman forces
The Blemmye started feeding light foot and warbands into the cavalry battle
The Blemmye started feeding light foot and warbands into the cavalry battle
The flexibility of the Light horse on both sides led to several flank and rear attacks
The Roman right flank started to look very shaky when the Clibanarii recoiled from a warband
The Roman Light Horse suffered badly and started to disintegrate before the Blemmye onslaught
However the Roman Equites and the Germans rallied and the tide began to turn
In the centre Roman Auxilia units advanced to take the temple
However the Blemmye warbands had the same idea
The threat of the Roman right flank collapsing forced the Auxila back causing them to become Shaken
On the Roman left flank the Legionaries advanced in a very loose formation
Facing them was a mixed bag of Blemmye troops - cavalry,skirmishers and warband
The Blemmye charged the Legionaries without a moments hesitation
All along the left flank the Roman units became engaged
However the Legionaires and Auxilia held their ground wearing down the Blemmye attacks
It was only a matter of time before Roman steel overcame Blemmye courage
And the left flank closed in for the kill
As the Blemmye turned and fled the field the Romans marched into the Temple
The Blemmye lost 14 of their 21 units and the Romans 6 out of 17.
This was essentially a stand-up fight in which the Legionaries did very well. The remainder of the Roman forces left a lot to be desired and came pretty close to being overrun in the centre and on the right flank.
If the Blemmye had avoided the Legionaries or engaged them only with missile weapons then the outcome could have been very different.
Again the rules worked very well although we still need to iron-out the skirmisher-specific rules
Thanks to Rodge for a most enjoyable game
A few more photos can be found on at photobucket