- All Infantry units are armed with Muskets unless indicated but use the ML stats
- Rifles will use the LB stats but with 1 Fire Point a base at all ranges
- Proximity firing will be played unless artillery who may fire through skirmishers.
- Arc of fire is 45 degrees
- Artillery has 6 FP at canister range, not 9 FP.
- Cavalry have no firearms and may not dismount.
- Cavalry may support infantry if Cavalry is deployed in line.
- Resting Muskets on Fence gives a 1 Shift Right
- Militia Formation change takes a Full move
- Militia move outside FCP -6”
- Militia are treated as outflanked in melee
- Fences: Linear Terrain, -0” Light Infantry, -3” Infantry, -6” Cav and Arty.
- Units may not charge over a fence but may charge enemy at a fence.
- A Unit at a fence is assumed to be Resting Muskets
- Fences give no cover or melee bonus.
|The American Force|
|Commander-in-Chief||MG Benedict Arnold|
|2nd New York||5 Vet ML||Continentals|
|4th New York||5 Trnd ML||Continentals|
|Dearborn's Light Infantry||5 Trnd ML||Light Infantry|
|1st Connecticut Militia||6 Raw ML||Militia, Passive, Fragile, Ragged Volley, Tactically Inept, Skedaddle|
|2nd Connecticut Militia||6 Raw ML||Militia, Passive, Fragile, Ragged Volley, Tactically Inept, Skedaddle|
|1st New Hampshire||5 Vet ML||Continentals|
|2nd New Hampshire||5 Trnd ML||Continentals|
|3rd Connecticut Militia||6 Raw ML||Militia, Passive, Fragile, Ragged Volley, Tactically Inept, Skedaddle|
|4th Connecticut Militia||6 Raw ML||Militia, Passive, Fragile, Ragged Volley, Tactically Inept, Skedaddle|
|Morgan’s Riflemen||5 Raw LB||Light Infantry|
|Washington’s Dragoons||2 Raw|
|Artillery||1 SA||Light Field Gun|
|The British Force|
|Commander-in-Chief||MG John Burgoyne|
|Grenadiers||5 Vet ML||Aggressive, Devastating Volley|
|Light Infantry||5 Vet ML||Light Infantry|
|24th Foot||5 Trnd ML||Aggressive, Devastating Volley|
|9th Foot||5 Trnd ML||Aggressive, Devastating Volley|
|Loyalists||5 Raw ML||Tactically Inept|
|16th Light Dragoons||2 Trnd||Cavalry|
|Artillery||1 SA||Light Field Gun|
|9th Foot||5 Trnd ML||Devastating Volley|
|20th Foot||5 Trnd ML||Devastating Volley|
|21st Fusiliers||5 Trnd ML||Devastating Volley|
|62nd Foot||5 Trnd ML||Devastating Volley|
|Jaegers||5 Trnd LB||Light Infantry|
As the British I deployed Fraser's Brigade to take Pence House Hill from Poor's Brigade and Hamilton's Brigade plus the Dragoons to roll up Morgan's Brigade on the Ridge from my right flank.
The fight for Pence House Hill
An American view of Pence House Hill - Continentals and LI face off the Grendadiers
Washington’s Dragoons advance across the bridge to support their infantry
The Grenadiers begin their assault around the back of the hill
The Continentals on the hill fall back to face the Grenadiers' attack
The Grenadiers take the hill - only a Militia unit has a foothold but Skedaddles after losing a second base.
Mean at Mill Creek the British plan changes to a frontal assault
The 16th Dragoons ride up to exploit the gap in the Americans ' flank
The British advance continues leaving the artillery behind
The British Dragoons outflank Morgan's Rifles which is a mistake as the riflemen turn and shoot them down.
The British advance to Mill Creek ready for the assault on the ridge
With Pence House Hill in British hands and the American forces on Mill Creek Ridge about to be flanked and rolled up the game ends
An excellent game that moved at a good pace and wasn't too one-sided. Rodge has come up with a great variant of BBB.
Rodge made the American Militia as bad as one could possibly get - Passive, Fragile, Ragged Volley, Tactically Inept and Skedaddle but they still fought well. The Skedaddle Trait means that if they get a couple of bad results they disappear for good rather than hanging around until they get destroyed.
The flexible movement mechanisms in BBB work well for the AWI. I think the only change we are going to make is to split the 6 base Militia units into 2 4 base units to recreate poor command and control
I look forward to trying some historical battles from this period using BBB