There were 10 players this year including a contingent from Reading.
The first scenario is the traditional 1000 point Mad Max 2 themed Gastown where Hunter-Scavenger clans (that's Orks) each try to get their tanker into town to fill up. The game is pretty chaotic with 9 players all trying to avoid destruction due to mandatory assaults when within 15cm of the enemy and still meet the objective.
Gastown and it's lush surroundings - well that's what it says in the brochure.
My Clan's airforce - Jagdstaffel 60 - known as Jasta Minute
Steve's Scavs overlook Gastown
Graham & Jon's troops clash
Gordon dropshipped his troops into the back of Dan's Clan
Rodge's tanker can't decide to whether to go forward or backwards
Jasta Minute returns to base after their tanker gets destroyed
An entertaining start to the weekend that saw Graham taking the honours and everyone else taking everyone else apart.
We then went onto to play 1 v 1 2500 Point Encounter games. There were 5 worlds to play on.
Urban World - Steve's Kraytonians v Mark's Cyber Undead (Necrons)
Abandoned World - Dan's Space Marines v Rodge's Pac-Fed Humans
Alien World - Mike's Eldar v Graham's I.K.E.A Droids
Ice World World - Gordon's Imperial Guard v Jon's Hunter Scavengers
Desert World - David's Cybernetic Species X31 (Tau) v my Pax Arcadians
You manics - you blew it up
The Pax Arcs advance
The X31s advance
We meet in the middle and start shooting
Quite a lot of shooting as neither army really likes close combat
David's army was beautifully painted - the models are Okami Combine by Onslaught Miniatures
Another shot of the X31s/Okami Combine/Tau
Sunday began with our Holy Grail - the 1500 Point Stargate Scenario. This is where two teams, each with a Home try to find the codes to the enemy's Home world which are scattered on 3 other worlds.
Red Team's Space Marines form up to go through the gate on Urban World.
Red's Pax Arcs encounter a band of mercenaries on Alien World
On Desert World Black's 's Eldar, Pac-Feds, X31s AND Kraytonians attack Red's Red Guard and Pax Arcs - bring it on lads!
Black's Space Canadians(?) and Red's Space Marines tough it out on Abandoned World.
Back on Desert World Black's Eldar assault Red's Pax Arc Mammoth tanks in the rear and fail thanks to Defensive fire and support from Red Guard infantry.
Black's Space Canadians finally reach the Gate Code station on Abandoned World...
...but Red's Scav force comes to the aid of the Space Marines.
So 2 Home World codes apiece but Red controlled two of the three Outer Worlds and had broken Black's Kraytonian force. Therefore no outright winner but a major victory to Black Team in the Never-ending Stargate War
The final game on Sunday was the 1250 point Woken Furies scenario based on the book of the same name. This is a cooperative game where the players have to clear a city of Mimints - nano-tech cyborgs or something like that.
Harlans World - New Hok
The Cleared Area
Jon's Scav Gargant poses for a photo whilst clearing the city
The team advances through the city
After a BBQ and a few beers the Pax Arcs decide to join in the fun
Some of the city's wildlife
Whilst Jon's Gargant kills a few architects (top right) the Pax Arcs prepare to blow away some Mimints
With the city having been cleared someone had killed enough Mimints to claim victory. It wasn't me as I only killed a blue furry thing that was a UN protect species but could rip a tank in half.
And that was the end of another cracking weekend of sci-fi gaming.
Thanks to Mark for setting it all up and thanks to everyone who played especially Dan, David and Jon for trekking down from Reading.
This was probably Graham's last Bootcamp as he is off to Canada so he will be sorely missed.
And after 8 years of playing the Pax Arcs, wonderful army that it is, I'm going to retire them and start a new FWC army (honest).