Due to time constraints I tend not to refight actual battles. I know it is a generalisation but most of the battles of the RJW consisted of the Japanese assaulting Russian positions. Therefore this tends to be the type of game I put on. The variation comes in the type of terrain and the objectives.
This engagement is set just before the battle of Liaoyang with the Russians defending a line with poor fields of fire due to the nature of the terrain. This was to stop the game becoming a long range shooting match and to see if we could get some close assaults in.
Steve and I took the Russians organised into 2 corps, I Corps and II Corps
Each Corps has
5 Infantry Brigades of 6 bases each
2 Artillery Batteries
1 Machine Gun company
1 Cavalry Brigade
The Russian trained and raw troops were classed as passive, -1 to move roll if in good order
The Russians can deploy anywhere east of the road running north-south. Our plan was to defend the centre and right flank villages leaving the left flank village to the Japanese
The Russian right flank with troops deployed in trenches to either side of the village
The Russian centre with the overall commander and artillery deployed on the steep knoll The brigades to their front intend to take and hold the hill and the kaoliang field
The Russian left held by a Cossack brigade hiding in the valley
The Japanese under Shaun and Dave were split into 3 armies. 1st, 2nd and 3rd army
Each army has
6 Infantry Brigades of 6 bases each
2 Artillery Batteries
All of the infantry were classed as aggressive - on a move roll of 11 or 12 they must advance a full move
The Japanese can deploy anywhere upto the steep hills on the western table side
Their plan was the mirror-image of ours - attack along the centre and right-flank leaving the left-flank as a holding position.
Note that the Japanese are allowed to see the Russian deployment before deploying themselves due to their better intelligence network ie their spies dug the Russian trenches
The Japanese right and centre
The Japanese left flank
On the right flank Russian II corps begins a counter attack against the weak Japanese 3rd Army
With the exception of an Infantry brigade and the artillery all of II Corps goes into the counter attack
An overwhelmingly reinforced 2nd army advances towards the Russian centre
The 1st army captures the hill overlooking the lefthand village, obliterating the Cossacks in the process by going low on ammo - the green markers
The 2nd Army prepares to assault I Corps which again fails to move - the yellow markers represent disorder - I make not apology for the smiley faces.
This demonstrates very clearly where NOT to put your commanding officer when the enemy is about to assault
The weak Japanese 3rd army lines up to face off II Corps attack
The 2 veteran brigades of I Corps supported by a MG company hold a very thin line
An Observation Balloon's view of the Japanese 1st & 2nd Army
As the Balloon becomes untethered it gently floats across the battlefield
The Balloon's view of II Corps counter attack against 3rd Army
I Corps left flank held by a raw brigade of sailors and infantry that absolutely refuse to move from the kaoliang field even if there is a +1 commander present as they get -1 for Passive and -1 for being in kaoliang
The Japanese commander views the very soft centre of I Corps - the veteran brigades have retired, and the commander has been captured - only a brigade of sailors, the guns and the reserve brigade from II Corps remain
2nd Army launches an assault against the guns on the knoll. the brigade in the trenches are low on ammo and disordered
3rd Army or what is left of it - 3 brigades all disordered and spent - await reinforcements from the Japanese centre
At game end ...
... the Japanese hold the left hand village ...
... the centre village is contested ...
... and the Russians hold the right hand village
A close run affair with the Russians then receiving orders from Kuropatkin to retire on Liaoyang!
I am not going to mention the Russian commander getting captured!
The Passive rating for the Russians and the Aggressive rating for the Japanese worked well even if it was irritating at times.
BBB handles a table full of troops very well and the game rolls along - once again we didn't notice the time go by. An excellent set of rules
Even though the rules are meant for high-level engamements I may well drop down a level and have the units representing regiments or even battalions instead of brigades.
My dilemma now is whether I rebase my 1859 armies from 40x30mm to 1" squares
The rules can be purchased from Caliver Books
There is a Yahoo group for the rules here where the author answers queries
Buildings are by Mura Miniatures
If anyone is interested in the Liaoyang campaign then there is an excellent book, freely available in several formats, at Archive.Org