We started off with a relaxing game of Mad Max. 6 players, 1000 points each with no massives, aircraft or off-board artillery. The various factions were Pax Acardian, Khazari, Eldritch (not-Eldar), Hunter-Scavengers (not-Orks or Porks as they all ride round on pigs!) and two Kraytonians - one hi-tech and one low-tech.
The object of Mad Max is to break your opponents' force - 1 Victory point is awarded for each force you break. Players who are broken return with a fresh force. To add spice to this game each player had 6 fuel units. Each successful command roll uses up a fuel unit and when you run out of fuel your CV drops by 1.
The second game, Big Boys, was put together by Paul. This scenario has Massive units doing orbital drops onto the table which wrecks their shield generators.
A Bug walker overwhelmed by Khazari
Frondula VI: Show and Kill
The final game of the day was Frondula VI: Show and Kill. Details of the scenario can be found on this post.
That was it for Saturday - the next post covers Sunday's mini-campaign - A Stargate Too Far
More photos can be found here
The Sunday report can be found here