We started off with a relaxing game of Mad Max. 6 players, 1000 points each with no massives, aircraft or off-board artillery. The various factions were Pax Acardian, Khazari, Eldritch (not-Eldar), Hunter-Scavengers (not-Orks or Porks as they all ride round on pigs!) and two Kraytonians - one hi-tech and one low-tech.
The object of Mad Max is to break your opponents' force - 1 Victory point is awarded for each force you break. Players who are broken return with a fresh force. To add spice to this game each player had 6 fuel units. Each successful command roll uses up a fuel unit and when you run out of fuel your CV drops by 1.
There were 4 refuelling tanks on the board. If a command unit started the turn adjacent to a fuel tank then the force could replenish up to 6 fuel units.
My Pax Arcs fond themselves alone in one half of the table as ...
...the 2 Kraytonians attacked the Eldritch ...
and the Porks went toe-to-toe with the Khazari.
Loads of Khazari, Eldritch, Porks and Kraytonians ended up dying with the honours going to Gordon's low-tech Kraytonians
Big Boys
The second game, Big Boys, was put together by Paul. This scenario has Massive units doing orbital drops onto the table which wrecks their shield generators.
There are several shield generators on the table which the Massive units can recharge from. Victory points are awarded for occupying the mine in the middle of the table and destroying opponents.
Pax Arc
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Space Marines
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Porks
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Khazari
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Eldritch
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A Bug walker overwhelmed by Khazari
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I believe that Graham's Eldritch won the Big Boy scenario merely by standing still and shooting everything in sight. More info on Paul's scenario can be found here
Frondula VI: Show and Kill
The final game of the day was Frondula VI: Show and Kill. Details of the scenario can be found on this post.
Essentially players have to have a command unit adjacent to a Frondulan colony during the initiative phase. They then roll on a table and good things, victory points, or bad things, units die, can happen.
Neo-Soviets
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Space Marines
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Nazi Nomads
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Andrayadans
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The Space Marines and Neo-Soviets formed an unholy alliance and forced the Nazi Nomads to attack them. I have no idea who won this game but that's the beauty of Bootcamp - it's not the winning - it's the taking apart that counts.
That was it for Saturday - the next post covers Sunday's mini-campaign - A Stargate Too Far
More photos can be found here
The Sunday report can be found here
Looks like a fantastic days play. Figures and terrain look superb. Look forward to reading the Stargate Too Far post. Any idea of next years date as it would be great to finally get there but the earlier I know the better as it makes it easier to organise.
ReplyDeleteCheers
Richard P
Thanks Richard - FWC Bootcamp 2015 is penciled in for 30th & 31st May 2015. Your terrain would look fantastic in a sci-fi setting
ReplyDeleteBrill I will do everything I can to get there next year and would love to build some sci fi terrain to bring along.
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