Whiskey Outpost is a fort in the first Starship Troopers film, see Youtube clip
The FWC site has a list for Starship trooper bugs which is probably the most evil, and incorrect, list available with 5 independent flame-throwing gunships per 1000 points. You get 10 of those babies on the table and it's game over for the opposition
I reworked the list to change the gunships to grav infantry and created an expendable worker bug that creates a tunnel and then dies
For the scenario we had 1250 points of defenders and 2500 points of bugs
This is Steve's take on the scenario....
We elected to recreate the scene of the attack by the bugs on Rico & co in the outpost ….spoiler alert….The team Rico is in are sent to investigate a distress signal from an outpost but it turns out to be a trap and hordes of bugs attack them…surprise!
We played on a 3' by 3' board with the outpost accessible on all sides. The film seems to indicate 1 side was backed to a cliff face but aesthetically it looked good and we played on.
So first turn I used Guild Legio, mainly infantry and some support weapons. I'd made some assumptions about Alan's army that were in correct as it turns out but hey ho. I manned the ramparts and catered for massive tunnellers busting into the compound.
Alan deployed his first wave, opening a tunnel within move range of the walls, due to the tunnelling rules I have no opportunity fire and no defensive fire. Cue shed loads of bugs assaulting me. I got the benefit of the blast wall but attrition hurts eventually. I held off the first wave, took a casualty but felt I'd done OK.
Alan's second order on 11s... Alan took advantage, picked on the now weak point on the walls with another load of bugs, I took more casualties. And the gap was bigger.
Alan's 3rd order on 10s. Alan picks on another wall assaults it in the same manner, no opportunity or defensive fire. On top of that a load of dragonflies appear, grav infantry.My support troops are no longer supporting since they are suppressed due to being a loser in prior combats. I lose that wall too.
Alan on 9s for his 4th order. Alan's said same troop on the newly attacked wall no longer have opponents so pile into the compound and over run both my CO and HQ. Technically they have nowhere to go so despite the rules being vague the logical answer is they are eliminated. Ground bugs and flying ones plough on into the rear of my remaining troops.
At this stage Alan's going for his 5th order on 8s but I've no commanders other than an FAO and about 2 short of break point with bugs attacking the rear of my remaining troops so without even having had a command roll I called it a day and signed Alan's Book of Victories.
We both agreed that perhaps as a scenario it needed tweaking if it were to be fun for the defender too so discussed some options around the Bugs Army List.
Thanks to Steve for penning that.
I have to say that it's not much of a game when it's won in less than 1 turn (unless playing against Steve)
I then tweaked the Bugs list to drop the Warrior bugs' tunnelling ability. This meant that they could be shot at as they came out of the tunnel with opportunity and defensive fire
We then went onto play a second scenario with Steve using his Kraytonian army
Once again Whiskey Outpost was rammed to the gills - this time with terrapins.
The first tunnel attack ended up with every ant being destroyed due to defensive fire. However the attack on the north wall fared better
Overrunning the north wall the ants looked like repeating the previous scenario
However the Krays rallied and clear the infestation
A second wave of warriors and flyers was sent against the north wall
Once again Whiskey Outpost is overwhelmed
And once again the Krays clear the walls
The fight see-sawed for several turns with the bugs getting to the wall but being beaten back by the Krays. Eventually the bugs retired with barely a handful left. A rare victory for the Kraytonians
This scenario played better than the first as the defenders had a chance to drop the bugs before getting into hand-to-hand. The bugs have no ranged weapons so must attack and against a good fire zone will suffer.
I will probably bring this game along to the Blast-Tastic show in October if that's ok with Michael
The Toys
Guild Legio by Exodus Wars
Kraytonians by Dark Realm
Fort by Angel Barracks
Dragonflies by Playmobil
Ants from The Works (out of stock in Stroud, Worcester & Leicester)
There are more photos at photobucket
"I have to say that it's not much of a game when it's won in less than 1 turn (unless playing against Steve)"
ReplyDeleteLOL +10
Please bring the game, I would guess with some QRS it could be a gentle introduction into FWC?