- Graham: X31 / Tau
- Mark: Terminators
- Mike: Hunter-Scavengers / Orks
- Shaun: Andrayadans
- Steve: Space Marines
- Me: Hunter-Scavengers / Orks
The table was the usual 6x4 desert style
There was a lot of transport being captured mainly because it was easier to capture other people's transport rather than move your own - a flaw in the scenario.
Steve captured Mark's, Mike captured Graham's and Shaun's and Shaun captured mine.
It was quite a bloody game with Mark being destroyed twice and Shaun once
Here is Mark's description of the game
The Terminator Assault Wave lasted all of 2 moves - in Steve's 1st turn - & 1 initiative assault move in mine (but at least we presented precious things to the Frondulans). I think the idea of using a Breakpoint:2 army despite it being 'well-'ard' Cyborgs needs a bit more thinking & practice ...
The Progenitors arrived right into the midst of a gun-fight between Grahams Species X31 & Mikes Orks - did a bit of OK shooting (Smart-Missiles at Steve's Marines ... smoking ... as well as lobbing a few shells at both the Orks & Tau ... probably not the best plan ... shoot at all 3 of your neighbours at once) but then got well & truely mauled by Graham & finally tuffed up by Steve's marines ... but again we managed to 'present' to the Frondulans ... gaining points ... and we all know what points make now don't we boys & girls?
Unfortunately the next army choice didn't manage to make it onto the planet (as we'd run out of time) ... but it might have been my BP:10 Orange Orks or another BP:3 army - my Kra'Vak fast armour attack squadron ... but we'll never know.
I managed to own a hill until Shaun attacked me. Mind you I had shot up loads of his kit.. My cunning plan was to drop infantry off at each Frondulan colony but as I only got to one it wasn't that cunning
We each managed 4 turns which isn't bad considering there were 6 of us with a 1000 points each - that's 24 turns.
The final score was Mark, Mike & Steve with 2 presentation points, Shaun and myself with 1 and Graham with 0.
With hindsight I would change the scenario so that transports move at 30 and instead of being captured they flee 30cm in a random direction when overrun.
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