Tuesday, 25 October 2011
10mm RJW Solo game using Battles for Empire
I'm currently painting forces for the Russo-Japanese War 1904-905 using Pendraken's 10mm ranges. As well their RJW range I've also used figures from the 1877 Russo-Turkish War, the RCW & WW1 and the 1879-1884 South American Pacific War.
I'm basing 4 infantry figures to a 30x15mm stand with 3 stands being a company and 12 stands being a battalion.
I thought I would try all 3 sets using the same scenario – a Japanese assault on Russian trenches – to see which worked best.
First up is Chris Leach's Battles for Empire covering British Imperial Warfare 1870-1902 and therefore spot on for the RJW. I've used BFE for the Sudan and the Spanish American War and it works really well – certainly the best set of Colonial Rules I've played. Chris Salander had put up an RJW variant on the BFE yahoo group so I used that as well
As the forces were quite small I used a 2 foot terrain tile with a low ridge at one end occupied by the Russian artillery and Maxims with 4 companies of East Siberian infantry in trenches at the base of the ridge. This allowed the artillery and mgs to provide overhead fire support. I've not read any accounts of Maxims being deployed in the trenches other than at Port Arthur and even then they tended to be in the forts.
At the other end of the board were 3 battalions of Japanese just emerged from a field of kaoliang and in between a couple of pieces of rough ground.
The first 3 turns were taken up with the Japanese advancing – initially by battalion (a group move) and then due to Russian artillery and MG fire by company as units became disordered or shaken and had to break off from the group.
At the end the Russians had lost 2 companies plus the artillery and MG on the right flank – half their force – whilst the Japanese lost 4 companies out of 12.
I was expecting more Japanese companies to stop way before the trench line – Admittedly the Russians did have bad shooting and combat dice. However in Human Bullets by Sakurai in several instances the Japanese get really close to the Russian lines before getting pinned down by firepower and then eventually taking the position
The rules worked well and I'm tempted to say these are the ones for me but I'll try CLA & FWC.
My only dislike was the number of markers used – disordered ,shaken and casualty markers do leave a lot of clutter – especially as I aiming to have at least 3 times more troops on the board
Other photos of the game can be viewed here photobucket.com/rjw110924